Trophy cup 2 3D model

Trophy cup 2 3D model

cgtrader

Trophy Cup 3D Model, nr. 2 in My Collection: Production-Ready, PBR Materials and Textures Included This 3D model is made up of quads only geometries, ensuring smooth and even surfaces. No tris or ngons are present to prevent any irregularities. The model is non-polarized for seamless rendering. The model features easily customizable UV unwrapped geometries, allowing you to create new textures or modify the existing ones using the provided UV layout maps in PNG with alpha format. Each object, material, and texture included has a unique, meaningful name for easy identification. Made using Blender 3D 2.80 (Cycles/Eevee materials), this model was then exported to OBJ and FBX formats. Materials and textures were created in Substance Painter and exported for PBR, V-Ray, Unity, and Unreal engine use cases. The first promo image rendered was done so using Cycles or Eevee for Blender 3D 2.80. Eleven more promo images are provided, each showcasing different angles of the trophy cup. Images 1-6 were rendered in Cycles for Blender 3D 2.80. Wireframe images are also included (7-8). The UV layouts are displayed as screenshots from the Blender 3D scene, highlighting the layout's intricacies. Formats provided include FBX, OBJ, and BLEND scenes with Eevee/Cycles materials. Png images come in 2048x2048 resolutions. This 3D model boasts real-world dimensions, using metric units (cm) for its scale in Blender 3D. The object is uniform in size and features quads-only geometries, with 31898 vertices and 63800 tris. A PBR Multi-Engine Textures Pack is included as a zip file. Inside, you'll find the PBR Textures set optimized for use with various rendering engines or game engines. For more rendering flexibility, PBR texture packs are available in: Cycles (Blender 3D base color, occlusion, roughness, metallic, alpha) and Eevee, V-ray for 3D Studio Max (diffuse, reflect, glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic, smoothness, normal), Unreal Engine 4 (base color, occlusion + roughness + metallic, normal), and a generic PBR Spec Gloss workflow for general use.

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