Trident II D5

Trident II D5

3docean

Stylish UGM-133 Trident II D5 SLBM (Submarine Launched Ballistic Missile) 3D Model. Production-ready 3D Model, with Photorealistic Textures, high-quality non overlapping UV Layout map provided in the package. Quad-only geometries (no triangles/ngons). Easily Customizable: UV unwrapped geometries, so you can create new Textures or modify existing ones using the UV Layout maps provided in the package as PNG files with Alpha Channel. Each Object, Material, or Texture has a unique name that makes sense. Made in Blender 3D version 2.80 (Cycles / Eevee Materials) then exported to OBJ and FBX; materials and textures made in Substance Painter for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find more than 11 promo images in this description: Numbers 1-2-3-4-5-6 were rendered in Cycles (Blender 3D 2.80). Numbers 7-8 are wireframe images. Numbers 9-10 show screenshots from the Blender 3D scene, showing UV Layout. Other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee Materials); other: PNG files. 1 Object (mesh), 1 PBR Material, UV unwrapped; non overlapping UV Layout map provided in the package; UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no triangles/ngons); 7298 vertices, 7296 quad faces (14592 triangles). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha), normal. Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal). Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal). Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal). Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8 too. You can edit the Textures or import the FBX/OBJ file along with the desired Textures set into your 3D Modeling software or game engine and link them together to get a production-ready asset! IMPORTANT - Main renderings were made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image, which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/stylized-trident-d5-missile-34bcf9beb29c4799a89789c62683b0d0

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