
Tribal Goblin
sketchfab
Hi everyone, this is a low-poly model I created by studying Unreal Engine, and the character is fully rigged and animated using CAT and some stretchy bones to simulate muscles in large areas such as the chest for facial animation. It's designed to be a mid-resolution character with 24.5k triangles for the body and 1500 triangles for the axe, making it best suited for an enemy on the field or similar applications, the weapon is separate so any other can be used, I've also created a LOD1 model with 3500 triangles for the body and 100 for the axe. The cloth uses Apex to simulate in real-time and most materials follow the PBR workflow while the body has a proper skin shader. I've tested the model in both Unreal Engine and Unity without any problems.
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