
Tree
sketchfab
A towering tree was meticulously crafted by me to push the boundaries of Unity's shader capabilities using ShaderGraph as the perfect testing ground. The tree took shape within Blender's virtual realm, its intricate details and geometry carefully honed to perfection. Next, Substance Painter's versatile tools were unleashed upon it, imbuing the tree with a rich tapestry of texture and depth. Finally, Substance Designer's intuitive interface allowed me to craft materials that would bring this majestic tree to life in stunning detail.
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