Tree Bundle - FBX Files for Unity Low-poly 3D model
cgtrader
Recommendations. Trees suitable for Unity are those with models composed of a single mesh, combining trunk and leaves in one mesh with 2 materials. Avoid tampering with UVs unless absolutely certain of the outcome. Textures and shaders are satisfactory; no specific issues to note. Files. The Blender file allows editing as desired, with a collection called Export FBX containing tree models rotated 90 degrees on the X axis for Unity compatibility. Failing this rotation, trees may not be positioned correctly in Unity terrain paint mode. Remember to Apply Rotation after any changes. In Unity. To import models successfully, set up materials first. 1. In Materials, change Location to Use External Materials (Legacy). 2. Update shaders; Unity defaults to Standard but Nature Shaders are required for terrain painting. I used Nature/Tree Creator Bark for trunk and Nature/Tree Soft Occlusion Leaves for leaves. Adjust ambient occlusion on leaves to your liking; personally, I set values to 0.2 on amb.occlusion and Dir occlusion sliders. 3. Add assets in the tree menu within the terrain, adjusting settings as preferred: Height, Density, etc. For assistance, contact me via Private Message at any time.
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