
Tree
sketchfab
This is a Tree from my Graduation Project, titled "Dead Woods". The base mesh was created in Maya, where I also performed retopo work. Branches and leaves were arranged using Speedtree, while the trunk was sculpted in ZBrush and textured with Substance Painter. Since loading the trunk into Speedtree allowed me to generate branches and arrange leaves, it all came together seamlessly when paired with UE4 - everything moves realistically with the wind. For more of my work, visit: Artstation: https://www.artstation.com/tim_jonisseck Facebook: https://www.facebook.com/TimJoniArt/ LinkedIn: https://www.linkedin.com/in/tim-jonis
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