
Tree
sketchfab
A 3D artist created a tree using Zbrush for sculpting and texturing. They worked with 3Dcoat to refine the model's topology, before moving on to 3Ds max for UV mapping tasks. Next, Xnormal was used to create detailed texture maps, while Maya served as the primary tool for scene building. The wall and ground textures were carefully designed as tilable patterns.
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