Treasure Chest - Tom Kingsley
sketchfab
Digital Worlds - Semester 1 2018 (QUT) I designed a chest model using Maya, but I had to recreate it twice due to issues with the mesh. The first attempt was plagued by unusual problems that made it easier to start from scratch. Despite my efforts, Substance Painter consistently imported the model as a highly smoothed, clay-like mesh, and it also struggled to select items correctly.
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