
Treasure Chest
sketchfab
My initial design in Blender was a straightforward creation. I began by setting up a basic scene, which included a 3D cursor and a new object called "Cube". Next, I navigated to the Object Data tab and clicked on the "Subdivision Surface" tool to subdivide the cube's mesh into a series of connected triangles. This process helped refine the cube's shape and enabled me to apply further modifications with precision.
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