
Travel toothbrush
3docean
Travel Toothbrush 3D Model. 2 separate objects (toothbrush, cover), each with its own non-overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, featuring PBR materials, textures, non overlapping UV Layout maps provided in the package. Quads only geometries (no tris/ngons), no poles. Easily customizable: UV unwrapped geometries, enabling you to create new Textures or modify existing ones using the UV Layout maps supplied in the package as PNG files with alpha channels. Each Object, Material or Texture included in the package has a unique and meaningful name. Created in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, optimized for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: the first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; available promo images include: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showcasing the UV Layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG files with Alpha channels. 2 Objects (meshes), 2 PBR Materials, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures created using Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 34838 vertices, 34760 quad faces (69520 tris). Real world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: in a zipped folder, you’ll find the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too; so, you’ll be able to edit the Textures or just import the fbx/obj file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game / production ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/3d-models/travel-toothbrush-7ccf0a1a7fc540018139dc95bff94729
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