Travel toothbrush 3D model
cgtrader
Human: 3D Toothbrush Model Made from Individual Components. This 3D Model of a Travel Toothbrush consists of two distinct parts - the toothbrush and its cover. Each part has been crafted with precision, complete with its own non-overlapping UV layout map, materials, and high-definition textures provided in the package. Production-ready for use in a variety of 3D modeling applications, this asset is compatible with multiple engines and rendering tools. Geometrically speaking, the model is comprised solely of quads (no triangles or polygons), eliminating any risk of unwanted distortions. Furthermore, every polygon has been meticulously arranged to avoid overlapping edges. UV-unwrapped geometries facilitate effortless texture modification or addition - all within the context of existing textures already available in the package (as high-quality PNG images with transparent backgrounds). Each item - object, material, or texture - possesses a unique name that lends itself to quick and effective navigation during the creation process. In addition to Blender 3D's extensive capabilities, this model has been created using Blender 3D 2.80 (with both Cycles and Eevee materials enabled), followed by its export into OBJ and FBX formats. The accompanying Substance Painter PBR textures were expertly crafted for seamless application within a variety of production contexts. Included are multiple high-resolution images rendered in Cycles or Eevee, demonstrating the 3D model from various perspectives - showcasing the texture details up close (items 1-6) or providing a glimpse into its internal composition via wireframe images. Additionally, images nr. 9 and 10 offer an in-depth look at the UV layouts. With multiple assets, materials, and scenes included, users can seamlessly integrate this model into their project workflows. To summarize: 2 separate objects (with UV-unwrapped geometries), each one equipped with non-overlapping textures Available in the following formats: OBJ, FBX UV layout maps for modification of existing or addition of new images available at resolutions of 2048x2048 pixels. UV mapping texturing resolution - all done via high-end software to match any project demands and needs. In addition, numerous compatible texture options provided. Uniformly scaled within the blender space units with 0.01 scale precision. No unwanted texture artifacts in real-world use applications for games, cinema, animations, and VFX. Supported game engine platforms (multiple): 1.Cycles 2.Unreal Engine
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