TRAVEL Cabinet houses the world 3D model

TRAVEL Cabinet houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 13 and later converted into numerous other 3D formats. The native format is .skp, while 3dsmax scenes utilize 3ds Max 2016 with rendering facilitated by Vray 3.00. When selecting the travel wooden cabinet, you can venture into uncharted regions of cabin-themed furniture design. This exquisite cabinet skillfully mimics the look and feel of historic ships. The numerous drawers within the cabinet offer ample storage space for a functional office setting. Whether used in an office or as a storage room, this cabinet pairs seamlessly with any dresser. This product is part of the Travel range, designed to create a cohesive "cabin furniture" aesthetic that harmonizes perfectly with any room in your home. The main components of the furniture are made from stained solid poplar wood, ideal for creating an exotic and refined interior look. The "marine furniture" design reinforces the authentic feel of this collection. To enhance the overall appearance of the furniture, a satin varnish has been applied to add shine while ensuring easy maintenance. The addition of English colors creates a vintage-inspired bottom, giving the library a unique touch. Specifications include: H 138 x W 51 x D 42 (in cm) Weight: 44 kg Reference Number: 501.40093 Price: € 389 Polygons: 30 Textures can be found within the .skp file. If you have any of the following software, extracting textures from the .skp file is a straightforward process: For Sketchup (Free): * Export an image in your preferred format by going to File -> Export -> 2D Graphic - drop-down option. Or: * Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that "Export Texture Maps" is checked in the Options dialog box. Navigate to the exported file location and find the folder containing all textures. For C4D (Trial version suffices): * Importing the .skp file into C4D automatically generates a folder with textures next to the .skp file. In 3ds Max: * When importing the .skp file, it stores texture files in ..3dsMaxsceneassetsimages. You can also export an fbx file with the embed media option selected, resulting in a generated folder of textures alongside the exported file. Rhinoceros 3D (Trial version works as well): * Import the .skp file into Rhinoceros 3D and open the Material Editor (Panels->Material editor). Select any material featuring a texture, then click on the texture name in the Textures section and the three-dot button to view all textures. The embedded files will be found in ..AppDataLocalTempembedded_files. Feel free to copy and paste the textures into your desired folder.

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