Trash bin  - PBR  Low-poly 3D model

Trash bin - PBR Low-poly 3D model

cgtrader

Real World Scale (CM Unit) Objects: S _TrashCan _01Vertex =1978 > - S _TrashCan _Body _01 S _TrashCan _Door _01 S _TrashCan _HandR _01 S _TrashCan _HandL _01 S _TrashCan _Med _01Vertex =659 S _TrashCan _Body _Med _01 S _TrashCan _Door _Med _01 S _TrashCan _HandR _Med _01 S _TrashCan _HandL _Med _01 S _TrashCan _Low _01Vertex =362 S _TrashCan _Body _Low _01 S _TrashCan _Door _Low _01 S _TrashCan _HandR _Low _01 S _TrashCan _HandL _Low _01 S _TrashCan _VLow _01Vertex =138 (With Open Edges) S _TrashCan _Body _VLow _01 S _TrashCan _Door _VLow _01 S _TrashCan _HandR _VLow _01 S _TrashCan _HandL _VLow _01 Material = M _TrashCan _01 Textures: 4K 2K PNG T _TrashCan _01 _Base _Color T _TrashCan _01 _Metallic T _TrashCan _01 _Roughness T _TrashCan _01 _Mixed _AO T _TrashCan _01 _Normal _DirectX T _TrashCan _01 _Height T _TrashCan _01 _Ambient _occlusion Formats: UE4 Asset 3Ds Max 2014 FBX 2010-2016 Maya (.MB) 2013 OBJ 3DS Importing: Human: Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment. First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder) For unreal engine 4 Asset Just Copy and Paste Content Files in to the Content Folder If you need help... please send me a message :)

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