Trash 3D model
cgtrader
Creating a 3D Environment of Abandoned Street Debris for Virtual Reality Rendering with VRay and Corona. To achieve this, first configure ParticleFlow to create a large-scale trash heap scene. This entails using the built-in assets within the file provided. Next, assign a single MultiMaterial to all objects involved, ensuring seamless integration in the render process. Some specific objects will utilize procedural maps as textures, bypassing traditional UV mapping requirements entirely.
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