Transcendence of Time and Space

Transcendence of Time and Space

sketchfab

I worked on my last project over several months, inspired by the talented artist Sujin Oh. The goal was to showcase my skills as a 3D character modeler and push myself creatively. I had an absolute blast with this project and am now itching to start something new. Most of the props and basic clothing were created using Maya, while anatomy and sculpting took place entirely within ZBrush. Texturing was done in Substance Painter, and I even experimented with a quick pose in ZBrush, utilizing the Transpose tool along with Zspheres. This model is for educational purposes only, so I'm stopping here, although it's fully rigged and ready to go.

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