TRAM shoe cabinet houses the world 3D model

TRAM shoe cabinet houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 and then converted into other 3D formats. Native format is .skp, while a 3ds Max scene uses version 2016 and Vray 3.00 rendering software for HOUSES FURNITURE WORLD's New Decorative 2013 style as an add-on to the black shoe cabinet tram, making it extremely useful for your driveway. This small, stylish black wooden shoe cabinet is a nod to San Francisco's black and white streets. With three spacious drawers, this unit can fit seamlessly into your studio. You may also appreciate multi-functional drawers with easy access to stored items. Size (cm): 123 H x 48 W x 23 D. Available online at: http://www.maisonsdumonde.com/EN/en/products/detail/black-shoe-cabinet-tram-129773.htm Ref: 129773 Price: €89 Polys: 23 Texturing information can be found in the .skp file. Extracting textures from .skp files is straightforward. Simply use any of the following software packages and follow these instructions: Sketchup (Completely free to download and install) To extract textures using Sketchup, first go to File/Export/2D Graphic. Then select your desired image format from the drop-down menu. Alternatively, You can export a COLLADA file (.dae) directly through the 3D Model option under the Export section. Make sure you've selected Export Texture Maps in the options dialog box that opens. Your exported textures will be saved to a separate folder alongside the main .dae file. C4D (A trial version is all you need) When importing .skp files into C4D, it creates a folder with texture maps next to your 3ds Max scene immediately. In 3ds Max, Importing .skp files generates folders of stored texture images in ..\3dsMaxsceneassetsimages. You can export an FBX file with embed media selected (this option is available within the Export dialog box). A folder containing the textures will automatically be generated, together with the exported FBX file. Rhinoceros 3D After importing a .skp into Rhinoceros 3D using either free trial software or the purchased version, Head over to Panels->Material editor. Choose any material that features texturing on it, and click on its texture name in the Textures area. Clicking this button three times will now give you access to your embedded textures located at ..AppDataLocalTempembedded_files. Simply copy and paste them into your desired folder. It's your turn now! Feel free to modify or combine all these tips to get started today.

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