Training dummy

Training dummy

sketchfab

Taking it up a notch, the ambitious project involved breaking down each piece with the goal of making the dummy capable of being destroyed within the game. This was a low poly version, a trial run to get familiar with the entire workflow needed for creating a game-oriented model. Although some issues arose, progress had to be halted at a certain point as it was consuming an inordinate amount of time. Software used: Blender for modeling, Zbrush for sculpting, Marmoset for baking, and Substance Painter for painting.

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