Traditional Microphone

Traditional Microphone

3docean

A cutting-edge Microphone 3D Model, production-ready and fully customizable. The model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads-only geometries ensure seamless rendering performance, while the absence of poles guarantees a flawless experience. Easily modify or create new Textures using the included UV Layout maps, which are designed for optimal flexibility. Each Object, Material, or Texture has a unique, descriptive name for maximum clarity and convenience. The PBR Textures files are neatly organized in a subfolder within the BLEND archive, along with scene files. This model was created using Blender 3D 2.79 (Cycles materials) and then exported to OBJ and FBX formats. Materials and textures were crafted in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal Engine workflows. View stunning promotional images showcasing the Microphone 3D Model's capabilities. Rendered in Cycles for Blender 3D 2.7x, you'll find 11+ high-quality promo images: * Image 1-6 rendered in Cycles (Blender 3D 2.79) * Images 7-8 are wireframe views * Images 9-10 showcase the UV Layout within the Blender 3D scene * Additional images feature UV layouts Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); and other files like png with Alpha. This model consists of: * 1 Object (mesh) * 1 PBR Material (in the Blender Cycles scene) * UV unwrapped (non-overlapping UV Layout map provided in the package) * UV-mapped Textures UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 172612 vertices, 170768 quad faces (341536 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). A comprehensive PBR Multi-Engine Textures Pack is included: * Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) * Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) * generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) This allows for seamless editing or drag-and-drop functionality in your 3D Modeling software or game engine. Please note that the main renderings were created using Blender 3D 2.79 + Cycles with an HDR Environment Texture Image, which is not included in the package. View a preview of this model on Sketchfab: https://sketchfab.com/models/7acf926cb3214ed59778773eba725ed2

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