TRADITION bench 3 seats Maisons du Monde 3D model

TRADITION bench 3 seats Maisons du Monde 3D model

cgtrader

This 3D model was originally designed using Sketchup 13 before being converted into various other 3D formats. Native format is .skp with 3ds Max scene set to 3ds Max 2016 version, rendered with Vray 3.00. Perfect for furnishing an interior or winter garden, solid wood bench exudes tradition charm with its elegance and originality. Successful marriage between a solid oak bench and rattan seating, it becomes a personalized bench for three people if you add the soft cushions. In booster seat or table chair mode, discover the green anise end bistro chair from the same collection. Size (cm): H 95 x W 142 x D 63 Weight: 10 kg $116 276.00 Polygons: 862 Textures can be found in the .skp file How to extract textures from the .skp file If you have any of the following software, it's easy. Follow these guidelines. Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic drop down option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (* .dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory Feel free to copy and paste the textures to any folder you like.

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