
Track hurdle 3D model
cgtrader
Human: Track hurdle 3D Model. Production-ready 3D Model, with PBR materials and textures, non overlapping UV Layout map included in the package. Quads only geometries, no tris/ngons. Easily customizable: UV unwrapped geometries, allowing you to create new Textures or modify existing ones using the provided UV Layout maps as PNG files with alpha channels. Each Object, Material, or Texture has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials), then exported to OBJ and FBX; materials and textures created in Substance Painter for PBR, V-Ray, Unity, Unreal compatibility. PROMO IMAGES: rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images below: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 show the UV Layout other images: UV layouts Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG files with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped with non overlapping UV Layout map provided; UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048 PBR Textures made with Substance Painter Polygonal, QUADS ONLY (no tris/ngons); 17396 vertices, 17384 quad faces (34768 tris) Real world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale) Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing PBR Textures set for multiple rendering engines and game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha), normal Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the Textures or import the fbx/obj file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a production-ready asset! IMPORTANT --- Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided in the package!
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