Toyota Tacoma 2016 3D model

Toyota Tacoma 2016 3D model

cgtrader

This model boasts a highly detailed exterior with a basic interior, set to the 0,0,0 xyz axis. Mental Ray materials are included and it is scaled in real-world units (in millimeters). Textures are also provided and should be placed in the directory C:\MCT\Toyota. The car model is suitable for animations and architectural visualizations with grouped tires, doors, etc. All parts of the car and materials are named properly for easy identification. The body color can be changed, but the model color may differ from the preview images. No modifier has been collapsed (such as meshsmooth), allowing for easy level of detail adjustments. The environment shown in the preview renders is not included; only the model file is provided. Advanced texturing skills are not required for modifications. Simple plain texturing is sufficient. There are two OBJ files: one with high poly and one with low poly (without meshsmooth). Highpoly polygon and vertex count ranges from 610961 to 646350, while low poly counts range from 166157 to 192454. Additionally, there are two FBX files with similar high and low poly counts as the OBJ files. There are also two 3DS files: one with high poly and one with low poly (without meshsmooth). Highpoly polygon and vertex count ranges from 1,223,893 to 675,621, while low poly counts range from 334,082 to 212,149. Note that only MAX, FBX, and 3DS files contain mental ray materials, while OBJ format has gray material without an included mtl file due to its inability to support mentalray shaders. All file formats include textures.

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