
Toyota Land Cruiser 2021 3D model
cgtrader
Detailed exterior, very simple interior design. Each object features the name of its material, allowing for effortless changes or additions. The archive contains a .max format with 3ds Max 2011 and V-Ray materials, as seen in the preview images' studio renders. Car paint color may vary slightly. Lighting and render setup are included, but render results can differ due to Photoshop's correction of contrast, brightness, saturation, etc. A Photoshop CS6 macro file (.atn) for post-production is also provided. 3ds Max 2011 with simple standard materials scanline can be easily added to your scene and rendered without further adjustments. In each scene, the model comes equipped with a mesh smooth modifier on objects that need it. Mesh smooth is set at 1 or 2 for renders, and exterior and wheels are in separate layers. The .blend format includes Blender 2.9.1 with Cycles/Eevee materials, as seen in preview images' outdoor renders. The render scene is not included; only the car model is provided. The .obj format contains two versions of the model: one exported without collapsing after mesh smoothing and a low or medium poly mesh visible in preview images, suitable for editing. Another version has been applied with mesh smooth, ready to import, apply materials, and render. Simple materials are included, but textures may need to be added manually. The .lwo and .c4d formats contain the model exported without collapsing after mesh smoothing, a low or medium poly mesh visible in preview images, ideal for editing. Simple materials and textures will require manual addition; some elements in Cinema 4D might need optimization. The .fbx and .3ds formats include the model exported with mesh smooth applied, ready to import, apply materials, and render. Simple materials and textures must be added manually. The .stl format contains the model in two resolutions, with geometry only. Polycount: without mesh smoothing for max, obj, lwo, c4d, blend is 280,000 polygons; collapsed fbx, 3ds, obj reaches 3,300,000 faces/1,700,000 polygons.
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