Toyota Hiace Van LWB 2020 3D model
cgtrader
Detailed exterior models can boast a surprisingly simple interior design. Every object is accurately labeled with its corresponding material, allowing for seamless material swapping or application. Max Format: Rar archives containing detailed 3D Max models are easily accessible, including pre-built VRay and Mental Ray materials for unparalleled realism. Studio render previews demonstrate the impressive visual capabilities of these models. A note about the paint color: minor variations can occur. Lighting and render settings have been optimized but Photoshop was used to fine-tune contrast, brightness, and saturation – though a CS6 macro file (.atn) for post-production is also provided. For VRay enthusiasts, Rar archives include detailed 3D Max models, with each preview image showcasing exceptional visual detail courtesy of Mental Ray materials. Note: environment details may vary from scene to scene. Simple standard materials using Scanline are effortlessly applied for a sleek and streamlined look. Place the model within your desired scene, set rendering parameters accordingly, and you're ready to unleash your creativity! To add a touch of realism, models include a mesh smooth modifier applied on an object stack; for outdoor renders, these settings are pre-defined. Obj Format: Rar archives come in two iterations – low to medium-poly meshes (visible in preview images), ideal for extensive editing and customization, and collapsed, optimized meshes for fast rendering. In the latter scenario, users may need to manually apply materials and textures. Lwo and C4D formats yield detailed models that maintain a balance between geometry detail and low-to-medium polygon counts – again, excellent options for extensive model revisions. Simple textures require user-driven assignment. Certain elements within Cinema 4D scenes may necessitate further optimization for seamless performance. FBX and 3DS users enjoy imported, optimized meshes with reduced face counts and smoother rendering – perfect for integrating the model seamlessly into existing projects or settings. Adding simple materials manually completes this streamlined process. STL enthusiasts benefit from the availability of two-resolution models – ideal for applications where high-definition geometry is essential but advanced textures aren't required. Polycounts: For non-collapsed scenes (max, obj, xsi, and C4D): 250k polygons exist within a 3D scene while in max's format with its faces/polygons: 2,900 k or even more precisely 1,700,000 and the final face count – 2.9 million. (No material formatting, no additional breaks. Simple paragraphs)
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