Toy sand timer hourglass 2
3docean
Human: Toy sand timer hourglass 3D Model, number two in my collection. Three individual objects (plastic, glass, sand), each with its own non-overlapping UV layout map, material and PBR texture set. Production-ready 3D model, with PBR materials, textures, non-overlapping UV layout maps provided in the package. Quads-only geometries (no tris/ngons). Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the UV layout maps provided in the package (as PNGs with alpha channels). Each object, material or texture has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles/Eevee materials) then exported to OBJ and FBX; materials and textures created in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x. You can find 11+ promo images in this description: Number 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) Number 7-8 are wireframe images Number 9-10 are screenshots from the Blender 3D scene, showing the UV layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNGs with alpha channels. Three objects (meshes), three PBR materials, UV-unwrapped (non-overlapping UV layout maps provided in the package); UV-mapped textures. UV layout maps and image texture resolutions: 2048x2048; PBR textures made with Substance Painter. Polygonal, quads-only (no tris/ngons); 3208 vertices, 3200 quad faces (6400 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: a zipped folder containing the PBR textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8 too! You'll be able to edit textures or import the FBX/OBJ file along with the texture set you want in your 3D modeling software or game engine and link them together to get a game/production-ready asset. IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/3d-models/toy-sand-timer-hourglass-2-08e99bcb907e42eca50bd8a65046bc5d
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