Towton Longsword Low-poly  3D model

Towton Longsword Low-poly 3D model

cgtrader

Greetings from Wirecorp Studios. Towton Longsword This Type XVIIIa longsword of the 15th century was an incredibly efficient tool for fighting men of its day. It combined a powerful blade with aggressive combat styles, as depicted in traditions like Fiore and Lichtenauer. A sword of this type required exceptional balance between half-swording and cutting actions, making it an expertly designed and crafted weapon. This particular longsword brings all these elements together seamlessly. Its broad blade has a unique tapering diamond cross-section that gently curves towards the tip, ensuring its point remains razor-sharp for piercing. The dynamics of such combat would be fully realized with this sword as in battles like the infamous Battle of Towton, fighters employed all types of skills including those depicted by Lichtenauer. War and battles saw various dynasties fight and soldiers armed themselves for protection or offense carrying wide range weapons some including those described earlier and also in battles of the war such that these longsword with steel components and hardwood handle can serve effectively. Its curved blade, capable of striking and disarming even armoured foes would provide an incredible tool in any confrontation. With every move and parry a battle-tested veteran sword shines more. This sword moves with unmatched ease through every move, cut, or swing. Even beginners find its weight balanced making it ideal for competitive cutting and competitions such as the annual Towton Challenge and those like similar skills and challenges. As we deliver this fully rigged wheel pommeled longsword with complete PBR setup and set of texture packs compatible on: -Unity -I have a thorough understanding that my services fulfill every request to your satisfaction regarding your specific project requirements. To finalize any additional questions or for information about any additional project features kindly connect via live chat. I am confident we can work together seamlessly. If you're satisfied, you can contact me at this address through the official Wirecorp website: Our Expert Services Offer: 3D Sculpting (Hard & Soft Organics): Utilizing advanced techniques like retopology using Maya or 3ds Max along with sculpting apps like Zbrush. *Organic/Hard surface Modelling in: Blender, Mudbox, and Sculptris. We also do Retoplogy using: Maya / Blender for Hard/Surfacce modlles. Software we are comfortable working within is: 3ds Max/Maya/Blender, etc, which I believe meets every need for your project, providing you with results exceeding expectations as required. This list isn't an exhaustive but rather just examples to show you the diversity in my workflow: As well, I frequently utilize several applications to create a fully rounded experience: I clone and Daz Studios, Unreal engine 4.5 for high realistic character animations creation including Cry Engine v and Unity.

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