TOUQUET GREY 15 15 - cement tiles - tiles cement tiles Marsh 3D model

TOUQUET GREY 15 15 - cement tiles - tiles cement tiles Marsh 3D model

cgtrader

This 3D model was originally crafted with Sketchup 13 and subsequently converted into every other 3D format imaginable. Native format is .skp, 3ds Max scene being 3ds Max 2016 version, rendered using Vray 3.00 Dimensions at 15/15 / 1.6 cm. In 1977, Bertrand Damoiseau, captivated by the breathtaking tiles of eighteenth and nineteenth centuries, launched the company "Tiles Marais Bertrand Damoiseau". At its production workshop, Bertrand Damoiseau crafts basins, plans, and kitchen sink plans made from enamelled lava, Basalt, Marble, Stone, Slate, all meticulously measured. PARIS: 46, rue du Old Temple, 75004. Contact us at 01.42.78.17.43 NANTES: 2, rue de Strasbourg, 44000. Contact us at 02.40.20.38.20 LILLE: 88 Street Esquermoise, 59000. Contact us at 03.20.74.10.66 Tiles Marais aims to perpetuate a tradition and a rich heritage of craftsmanship. Today Tiles Marais creates, publishes, and distributes an entire range of tiles to enhance your home's beauty. www.carrelage-ciment.fr Textures can be found in the .skp file. If you possess any of the following software, it is relatively straightforward. Please follow these guidelines provided: Sketchup (Completely Free) Just export the image as your choice of 2D file under File/Export/2D Graphic - dropdown option. Another Method Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Navigate to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files to ..\3dsMaxSceneAssetsImages. You can locate the textures there. You can also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material Editor). Select any material that has texture on. Click on the texture name (in Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempEmbedded_files directory. Feel free to copy and paste the textures to any folder you prefer.

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