
Torch Medieval Low-poly 3D model
cgtrader
Here is a medieval-style reworking of the Human: Torch model in 3D computer-aided design, suitable for use with popular game engines like Unreal Tournament and Quake 4. Mesh: The character's anatomy features detailed texture mappings. Textures: 1. For Epic Games compliant naming conventions: * Channel 1 is reserved exclusively for high-resolution diffuse detail (e.g., flames). 2. Channel 2 stores an optional non-overlapping layer optimized specifically for lightmaps. For implementation with Unity, use TGA format and ensure 2048x2048 pixel resolution. Each component of the character model contains Albedo data and has been Normalized appropriately for high-dynamic-range rendering purposes. Roughness details in metal materials (alloy, brass, iron) must have proper UV mapping on Channel 1, but they do not appear with excessive Roughness to obscure visual clarity. Metal content will reflect varying light across Ambient Occlusion when exposed. Epic Games style texture formats and conventions will apply in rendering as Metalness with accurate metallic materials, R-G-B masked outputting (using R, M, AO channels). UVs on this texture pack have undergone necessary optimization to maintain precision for real-world engine settings on any platform. Rough material maps, for Unity PBR purposes will adhere to established Epic style norms and formats at every instance.
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