TOPIARY VILLANDRY 3D model
cgtrader
This 3D model was originally created using Sketchup 8 software before being converted into multiple formats for different platforms. Native format is .skp, while 3dsmax scene utilizes version 2016 with rendering performed via Vray 3.00. CATALOGUE 2014 consists of three spherical balls constructed from boxwood material. Placed in a beige metal container, the artificial topiary adds greenery and elegance to indoor spaces such as living rooms or terraces. To complement your indoor garden, the Versailles model offers an aesthetically pleasing option for display on furniture. Specifications include a size of 159 cm high x 35 cm wide x 35 cm deep, along with a weight of 5.40 Kg. A purchase can be made from the seller listed as ref 138652, at a price of €149.90. Polygons within this model amount to 2246 units. The provided Sketchup file contains all required textures for rendering. Extracting these textures proves relatively simple if you possess software such as Sketchup (Free). Follow these steps: Export your image in a choice format through the File/Export/2D Graphic option within the drop-down menu. An alternative method is as follows: From File, select Export and choose 3D Model under Export dialog box; specify the .dae file type and click Options. Under this window, tick Export Texture Maps. Move to exported folder location. Inside it should find a texture folder. Alternatively, follow instructions suited to C4D software trial versions: By importing .skp files directly into Cinema 4D, all associated textures are automatically compiled into separate folders with file names. With .skp imports in Autodesk's 3ds Max, all respective texture data gets embedded within the ..\Documents and Settings user's applicationdata\Autodesk\ApplicationData\. Here too it stores the texture files for immediate use by the scene assets. This same process can be duplicated to produce an fbx export where a 'embed media' choice will auto-create folder textures along with its paired fbx file, thus easily copying & pasting any chosen textures. Rhino 3D users: Once in Material Editor section of Panels under the .skp import menu choose select texture and open its three dot symbol option next; you'll see the actual embedded file listing out - locate and copy/paste them at a designated storage directory
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