toon boy basketball character created for animation Low-poly  3D model

toon boy basketball character created for animation Low-poly 3D model

cgtrader

A basketball-playing boy character was designed for animation purposes using MAX Cat rig and MORPH in the 2014 version of MAX software. Additionally, there's a MAX biped rig with MORPH support available as well. In the 2017 version, an OBJ rig is offered without MORPH while an FBX bone rig comes with MORPH support. The character stands at 9.17 feet in real-world scale (Adam's height being 110 inches). UW maps are provided along with standard materials and coatings of 2048 x 2048 pixel JPG size. Notably, MORPH allows for individual control over the eyes, eyebrows, and mouth, with more morph possibilities through blending.

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