Tommy’s 3D Emporium (or: How I learned to import Solidworks 3D models into the Unreal Engine (or: Demo Reel 2015 by Tommy Mueller))
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In this demonstration, I showcase how I transformed over 80 Solidworks CAD models into mesh data using MODO. Subsequently, I refined the UVs, normals, and materials before exporting FBX files for use in Unreal Engine. By leveraging the "Matinee" tool, I created the video's animated sequences. Primarily, Solidworks CAD serves as an industrial design and product development platform, enabling precise fabrication, 3D printing, or injection molding. MODO, on the other hand, excels in subdivision mesh modeling, UV unwrapping, character rigging, and digital sculpting, making it my preferred content creation tool. For achieving photorealistic rendering of small to medium-sized products, Keyshot takes the lead. Lastly, Unreal Engine is ideal for enhanced visualization or game development. Please share and like this video if you enjoyed it. Connect with me via LinkedIn, visit my website at pdxeffects.com, or follow us on Facebook. The music featured in this video is by Daft Punk; Motherboard. Find me online here: https://www.linkedin.com/pub/tommy-mueller/55/401/149 Tommy Mueller http://pdxeffects.com/ https://www.facebook.com/pdxeffects
With this file you will be able to print Tommy’s 3D Emporium (or: How I learned to import Solidworks 3D models into the Unreal Engine (or: Demo Reel 2015 by Tommy Mueller)) with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Tommy’s 3D Emporium (or: How I learned to import Solidworks 3D models into the Unreal Engine (or: Demo Reel 2015 by Tommy Mueller)).