TOMEI Genesis SR22G engine Low-poly  3D model

TOMEI Genesis SR22G engine Low-poly 3D model

cgtrader

Human: Includes all parts of the TOMEI Genesis SR22G 2.2L engine. The engine features a highly detailed and realistic 3D model. With 43 distinct parts in total, every component is meticulously rendered. Perfection defines this 3D model's texture mapping, while each element includes all necessary textures and environment maps. It's completely game-ready. In terms of topology: the forms and proportions are almost indistinguishable from the actual engine; the level of detail allows for crystal-clear close-up renders; there is no need to use smoothing modifiers because it's a pre-smoothed model suitable for quick incorporation into any project; the mid-poly count with outstanding details ensure the model looks excellent even when rendered at close range. In regards to Materials and Textures, the files include standard materials paired with custom textures and reflective maps, perfect for 3ds max enthusiasts using MentalRay rendering engine. For optimal organization of the scene, everything has been labeled according to industry norms - in centimeters - for precision and authenticity; also featured are a single skylight-light, one portal light, and five cameras throughout the project for ultimate versatility. File Formats include the native file format compatible with 3ds Max 2011 plus MentalRay along with an older version (for better compatibility); further supported by OBJ and FBX as well as .obj, and the older standard, .3ds - these files allow users the flexibility of opening their model on a variety of platforms without compromise. A testament to this 3D engine is seen through previews rendered in native max format for optimal rendering results and authenticity within various environments of your software; The end product guarantees to bring a highly immersive game playing experience to gamers thanks to precise texture mappings; As per usual policy: Not every piece accurately reflects its real life equivalent, these are slightly generic and more suitable in actual play as such modifications provide for enhanced user functionality & wider support by several programs for cross-platform usability. For the best results always opt-in with using native Max format for native visuals or use .FBX files instead. In other situations due to formatting it might differ than images seen; This has its reason based upon texture, objects not matching because load & export procedure differs as each have individual approach in managing geometry data within respective application. In purchasing a model remember, providing your evaluation greatly supports the value system where it indicates other buyer's future satisfaction - So leave one of yours after use for sure - Also explore this market by examining various alternatives you can see on the store section and other stuff available

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