Tombstone 4 3D model

Tombstone 4 3D model

cgtrader

Tombstone 3D Model, nr. 4 in my comprehensive collection. A professional-grade, 3D model with state-of-the-art PBR materials, intricate textures, and non-overlapping UV layout maps carefully packaged for instant use.\n\nI employ solely quad geometries (no complex tris/ngons) to guarantee optimal rendering efficiency and accuracy.\n\nHighly adaptable: every geometry in my design is UV-unwrapped, enabling you to easily create new Textures or modify existing ones using the UV Layout maps included as transparent PNG files.\n\nEach Object, Material, and Texture within this package features a distinct, meaningful name for effortless identification and editing.\n\nThis project was created in Blender 3D version 2.79 (Cycles materials), subsequently exported to OBJ and FBX formats, with materials and textures crafted in Substance Painter for optimal compatibility with PBR, V-Ray, Unity, and Unreal workflows.\n\nIMAGINARY ILLUSTRATIONS: one introductory image is rendered using Cycles within Blender 3D version 2.79; you can access a total of 11+ demonstration images within this description:\n\nnos. 1-2-3-4-5-6 have been visually showcased in Cycles (Blender 3D 2.79)\nnos. 7-8 depict the underlying framework;\nnos. 9-10 present snapshots from the Blender 3D environment, illustrating UV layout complexity;\nmultiple images demonstrate high-quality UV layouts (minimum of one).\nSupporting formats: OBJ and FBX; scene file: BLEND (2.79 with Cycles materials); further files include transparent PNG images.\n\nKey components included: 1 Mesh Object (quad geometries), 1 advanced PBR Material, thoroughly unwrapped UV layout map for optimal texture usage, precision-textured images for every Texture within the model.\n\nHigh-resolution texture and UV maps resolutions set to a standard of 2048x2048; advanced materials made using Substance Painter's top-of-the-line tools and methods.\n\n100% quads-only design (no polygon complexities) with no angular points; substantial detail provided through high numbers of vertices and accurate, consistent geometric representation. The entire model boasts precise proportions matching those of real-world objects at scale, based on Metric units in Blender 3D.\n\nAll geometry has undergone a uniform transformation for easy adjustment, accurately reflecting its physical properties while being perfectly exportable to virtually any desired game or software.\n\nBonus resource included: zip archive housing advanced PBR texture set optimized across various top rendering and game engines:\nCycles within Blender 3D (comprehensive set for metallic plus alpha)\nVray 3DSMAX workflow standard setup\Unity Engine with a full metal standard support package\nunreal for full base engine standard.\

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