Tombstone 1

Tombstone 1

3docean

Tombstone 3D Model, a crown jewel in my ever-growing collection. Production-ready for immediate use, this model boasts PBR materials and textures, along with a non-overlapping UV Layout map provided in the package. This model features quads-only geometries (no tris/ngons), ensuring seamless integration into any project. Its clean design makes it easily customizable: simply edit the UV unwrapped geometries to create new Textures or modify the existing ones using the provided UV Layout maps (as png with alpha). Each Object, Material, and Texture has a unique, meaningful name, making it effortless to navigate and work with this model. Created in Blender 3D 2.79 (Cycles materials), then exported to OBJ and FBX, these materials and textures are made for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x; you'll find 11+ promo images in this description: * nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) * nr. 7-8 are wireframe images * nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout * other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: png with Alpha. This model consists of: 1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package) UV-mapped Textures UV Layout maps and Image Textures resolutions: 2048×2048 PBR Textures made with Substance Painter Polygonal, QUADS ONLY (no tris/ngons), no poles; 1492 vertices, 1490 quad faces (2980 tris) Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale) Uniform scale object (scale applied in Blender 3D) PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! * Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) * Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) * generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you'll be able to edit the Textures or simply import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/tombstone-1-0a42561edcd147429f339562ddb3b333

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