Toilet paper rolls holder 3D model

Toilet paper rolls holder 3D model

cgtrader

Toilet paper rolls holder 3D Model. 5 individual objects sharing the same non-overlapping UV layout map, material and PBR textures set. Production-ready model with PBR materials, textures, and non-overlapping UV layout map provided in the package. Quads-only geometries (no tris/ngons). Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the UV layout maps provided in the package. Each object, material, or texture has a unique, meaningful name. Made in Blender 3D 2.80 with Cycles and Eevee materials, then exported to OBJ and FBX; materials and textures made in Substance Painter for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: first image rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene, showing the UV layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles and Eevee materials); other: png with Alpha. 5 objects (meshes), 1 PBR material, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048x2048; PBR textures made with Substance Painter. Polygonal, quads-only (no tris/ngons); 40970 vertices, 40968 quad faces (81936 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: find the PBR textures set for a bunch of rendering engines or game engines in a zipped folder! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal; Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR spec gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR metal rough workflow (base color + opacity, roughness, metallic, normal, height). You can edit the textures or import the FBX/OBJ file along with the textures set you want in your 3D modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image which is NOT provided in the package!

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