TO18 transistor package 3D model

TO18 transistor package 3D model

cgtrader

TO19 transistor package (ceramic case) 3D Model. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map supplied in the pack.\n\nTris only geometries (no quads/ngons), no edges.\n\nEasily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as tga with alpha).\n\nEach Object, Material or Texture supplied in the pack has a unique, meaningful name.\n\nCrafted in Blender 3D 2.80 (Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal.\n\nSPRINGBOARD IMAGES: the first image has been rendered in Eevee for Blender 3D 2.8x; in particular, you can find 11+ springboard images in this description:\n\nnr. 1-2-3-4-5-6 rendered in Eevee (Blender 3D 2.80)\nnr. 7-8 are wireframe images;\nnr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout;\nother images: UV layouts (at least one).\nFormats included: FBX, OBJ; scenes: BLEND (2.80 with Eevee materials); other: tga with Alpha.\n\n1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the pack); UV-mapped Textures.\n\nUV Layout maps and Image Textures resolutions: 3072x3072; PBR Textures made with Substance Designer.\n\nPlanar, TRIS ONLY (no quads/ngons), no edges; 7047 vertices, 7011 tri faces (21226 tris).\n\nReal world dimensions; scene scale units: inches in Blender 3D (that is: Imperial with 0.01 scale).\n\nEven scale object (scale applied in Blender 3D).\n\nPBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines!\n\nEevee for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single tga file), normal);\nVray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);\nUnity 6 Standard Metallic (albedo + transparency, metallic + smoothness, normal);\nUnreal Engine 5 (base color + alpha, occlusion + roughness + metallic, normal);\ngeneric PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)\ngeneric PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height);\nso, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset!\nIMPORTANT --- Main renderings made in Blender 3D 2.80 + Eevee using an HDR Environment Texture Image which is NOT provided in the pack!

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