Tire By Nilsweijmer

Tire By Nilsweijmer

sketchfab

Here's my first attempt at creating a wheel from the lessons I learned on cgcookie: I began by sketching out the basic shape of the wheel, a circle with spokes radiating outward like the rays of the sun. Then, I started adding some depth and dimension to it by extruding the circle into a 3D object using Blender's Extrude tool. Next, I created a new mesh for the hub of the wheel, which would serve as the center point where all the spokes meet. With my basic shape in place, I turned my attention to creating the spoke texture, a complex pattern of curves and lines that would give the wheel its distinctive look. Using a combination of Bezier curves and mesh modeling techniques, I managed to craft a convincing replica of the real thing, complete with subtle imperfections and variations in thickness. To add some realism to the wheel's surface, I applied a rough texture map using Blender's UV unwrapping tool, which gave it a tactile feel that was both gritty and weathered. Finally, I finished off the look by adding a subtle gradient effect to the rim of the wheel, giving it a sense of depth and dimension that made it pop. Overall, creating this wheel was a fun challenge that pushed my skills in Blender to new heights – or should I say, new depths! By combining what I learned on cgcookie with my own creative vision, I managed to craft a convincing replica of the real thing that's sure to impress.

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