Tiramisu - Low Poly Challenge: Desserts
sketchfab
I've crafted this model specifically for the Sketchfab Low Poly Challenge: Desserts, aiming to make it as tantalizingly delicious looking as possible. Hopefully, it will ignite your appetite! I employed fundamental modeling techniques and displacement to generate the mesh in Blender. Furthermore, I scanned a texture of a freshly cut bread and utilized that to create the pastry's surface detail. The format is FBX, OBJ, DAE, while PBR textures are provided as Metallic/Roughness and Specular/Glossiness maps. Additionally, normal maps are included in both DirectX and OpenGL formats. The textures have been optimized for use with Unreal Engine and Unity, and come in three resolutions: 1024, 2048, and 4096 pixels. Three levels of detail (LOD) are available: LOD_0, LOD_1, and LOD_2. A Blender project file is also included to facilitate further editing. The model has been carefully scaled to real-world proportions for accuracy. To explore more examples of my work, visit my portfolio on ArtStation at https://chuwakcz.artstation.com/. Follow me on other platforms for updates on new products and releases: https://www.instagram.com/chuwakcz/, and https://www.linkedin.com/in/dominikmaral/.
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