
Tiny Battle
sketchfab
A multitude of tiny, intricately designed fighters clash on the battlefield. These models were crafted as part of an extensive collection of assets intended for use within a game environment. A gradient-shaded technique was employed to texture every object, allowing for effortless customization through a single versatile texture map. This approach keeps things lightweight and straightforward. The modeling process took place entirely within Blender, while Photoshop was utilized to create the textures.
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