
Tin Can Low-poly 3D model
cgtrader
Unreal Asset (Content with Full Shading Network) Blender format with Full Shading Network for Evee) (Just put a HDR Texture in the world material Or the Background) + 3 Materials With all Textures Set assigned Optimized For Game Engines or Real-Time Transformations are At 0.0.0 (scene origin) Units CM Tangent Space: Left Handed (Coordinate System) Multiple Versions are available General Mesh Names S_TinCan_01 (386 Vertices) S_TinCan_Low_01 (192 Vertices) S_TinCan_VLow_01 (48 Vertices) S_TinCan_O_01 (484 Vertices) (With Some Open Edges) S_TinCan_O_Low_01 (172 Vertices) S_TinCan_O_VLow_01 (99 Vertices) Including 18 Meshes 3 Material 3 Texture Sets (15 Textures For Each Resolution) Textures Resolutions: 4k 2k 1k + 512 8 Bit With Dithering Textures: 4096, 2048, 1024, 512 1st Texture Set: (For 2 other Sets details Please take a look at the shots) T_TinCan_01_Base_Color T_TinCan_01_Normal_DirectX T_TinCan_01_Ambient_occlusion T_TinCan_01_Mixed_AO T_TinCan_01_Metallic T_TinCan_01_Roughness Materials Name: M_TinCan_01 M_TinCan_RLight_01 (Light Rust) M_TinCan_RHeavy_01 (Heavy Rust)
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