
Tilia Dirt Texture 8K Photoscanned 2mx2m Low-poly 3D model
cgtrader
Images are rendered in real-time with UE4, no displacement map is used to achieve results. All normal maps were created using DirectX and OpenGL formats. Included textures: Base Color Normal (DirectX format) Normal (OpenGL format) Roughness Glossiness Ambient Occlusion 16-bit Displacement Map 8-bit Displacement Map Features: 2mx2m 8K textures are available, with a variant of 1mx1m 4k textures. Occlusion, roughness, and displacement maps are assigned to the R-G-B channel of one texture. Each map is individually included. A high poly mesh is not included due to file size and polycount (67.108.864). However, users can build a high poly version in under 1 minute by importing an example plane into ZBrush and subdividing it with smoothing turned off. Apply the 16-bit displacement map to the mesh with desired intensity using the displacement segment on the right window. Texture sizes: 4096x4096 - 8192x8192 Vertex count: 4 Triangle count: 2 Number of meshes: 2
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