Tileable Rotten Ground Texture

Tileable Rotten Ground Texture

cgtrader

All final renders were generated with Blender 2.8, utilizing Cycles renderer and physically based Principled BSDF shader for optimal realism. The render setup incorporates a massive 16384x8192 HDRI image lighting map (included) to create an immersive atmosphere. Textures are expertly optimized for PBR rendering solutions using Metalness or Specular workflows. A Level 6 subdivision modifier is applied to the geometry, ensuring intricate details and high-quality visuals. Beauty renders employ albedo, roughness, and vector displacement maps to achieve a photorealistic look. Geometry Details: The provided geometry consists of two low-poly flat ground grid meshes. The first mesh uses one tile of texture maps, while the second utilizes nine tiles with overlapping UVs, demonstrating how multiple tiles can seamlessly join together. Each mesh is subdividable up to its original sculpt level of 8, allowing for a precise display of all displacement map details. The model is carefully designed to strike an optimal balance between detail and performance, making it suitable for both high-detail close-up renders and lower subdivision levels or non-subdivided meshes in game environments. Geometry Settings: - Centered on the origin - Real-world scale (units: centimeters) - Polygonal quads only - No poles with more than 5 edges - Displacement distance (useful in other software packages): 10.0 cm - UVs: linear Texture Details: Textures are photorealistic, 4096x4096 (32-bit per channel EXR) images created from real-world object capture data. Each model's UVs were carefully crafted and inspected according to its specific surface characteristics, ensuring an optimal balance between maximum texture space allocation, intuitive layout, easy further 2D texture editing possibilities, and minimal texture distortion. Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. The geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided. Used Textures in the Blender Scene: Albedo Roughness Vector Displacement Spherical 16384x8192 HDRI map texture Additional textures are provided in a separate archive: Normal (for subdivision level 0 geometry) Specular Glossiness Displacement No third-party plug-ins were used. The scene was created entirely within Blender 2.8. Your feedback is invaluable to me! It will help improve my models and better understand your needs, ultimately leading to higher-quality products that meet your expectations. Thank you for taking the time to provide your valuable input!

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