Tileable Little River Stones Ground Texture

Tileable Little River Stones Ground Texture

cgtrader

All preview renders were carefully crafted within Blender 2.8, leveraging the powerful Cycles renderer with physically based Principled BSDF shaders. Render settings expertly utilize a massive 16384x8192 HDRI image lighting map (included), which provides unparalleled depth and realism. Textures are meticulously optimized for PBR rendering solutions (using Metalness or Specular workflows), ensuring seamless integration with a wide range of platforms. A Level 6 subdivision modifier is applied to the geometry, allowing for stunning detail and precision in beauty renders that utilize albedo, roughness, and vector displacement maps. GEOMETRY The provided geometry consists of two low poly flat ground grid meshes, designed to deliver exceptional performance while maintaining impressive detail levels. The first mesh uses a single tile of texture maps, while the second utilizes nine tiles with overlapping UVs, showcasing how multiple tiles can be seamlessly joined together. Meshes are subdividable up to an original sculpt level of 8, allowing for accurate reveal of all tiny details in the displacement map. This model is carefully crafted to provide optimal detail and performance levels, making it suitable for both high-detail close-up renders and lower subdivision levels or non-subdivided meshes used in game environments. Geometry is centered on the origin and features real-world scale (units: centimeters), polygonal quads only, and no poles with more than five edges. The displacement distance (useful in other software packages) is set to 10.0 cm, while UVs are arranged linearly. TEXTURES Textures are photorealistic 8192x8192 (32 bit per channel EXR) images, expertly crafted from real object capture data. Each model's UVs were carefully created and inspected according to its specific surface characteristic, enabling the optimal balance of maximum texture space allocation, intuitive layout, easy further 2D texture editing possibilities, and minimal texture distortion. Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. The geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided. Textures used in the provided Blender scene include: Albedo Roughness Vector Displacement Spherical 16384x8192 HDRI map texture Additional textures are provided in a separate archive, including: Normal (for subdivision level 0 geometry) Specular Glossiness Displacement No third-party plug-ins were used in the creation of this scene. The entire project was crafted within Blender 2.8. Your feedback is greatly appreciated and will help me better understand your needs and actual product reception. My goal is to provide high-quality models that continuously improve various aspects, catering to your expectations. Thank you!

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