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Tileable Ashes Dust Ground Texture
cgtrader
All production renders were produced in Blender 2.8 using Cycles renderer with physically based Principled BSDF shader. Render setup utilizes a large-scale 16384x8192 HDRI image lighting map, which is included. Optimized textures are designed for PBR rendering solutions (using Metalness or Specular workflows). A level 6 subdivision modifier is applied to the geometry. Beauty renders utilize albedo, roughness and vector displacement maps. GEOMETRY The provided geometry consists of two low poly flat ground grid meshes. The first one uses a single tile of texture maps, while the second - nine tiles with overlapping UVs are used to preview how several tiles join together. Meshes are subdividable up to an original sculpt level of eight to accurately reveal all tiny details of displacement map. The model is designed to provide optimal detail/performance levels you need. Not only high detail close-up renders are possible, but lower subdivision levels/not subdivided meshes can also be used in game environments. The geometry is centered on the origin and uses real-world scale (units: centimeters). Polygonal quads only are used, with no poles having more than five edges. A displacement distance of 10.0 cm is useful in other software packages. UVs are linear. TEXTURES Textures are photorealistic 4096x4096 (32 bit per channel EXR) images created from real object capture data. Each model's UVs were created and inspected according to its specific surface characteristics, enabling the optimal balance of maximum texture space allocation, intuitive layout, easy further 2D texture editing possibilities, and minimal texture distortion. Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry with evenly sized quads guarantees low linear UV texture distortion when subdivided. Textures used in the provided Blender scene include albedo, roughness, vector displacement, and a spherical 16384x8192 HDRI map texture. Additional textures are provided in a separate archive: normal (for subdivision level 0 geometry), specular, glossiness, and displacement. No third-party plug-ins were used to create this scene in Blender 2.8. Feel free to provide your feedback, which will help me better understand your needs and the actual product reception. My goal is to provide high-quality models and continuously improve various aspects of them. Thank you!
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