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TIE Fighters Collection
cgtrader
The iconic Star Wars TIE Fighters from the legendary Galactic Empire's arsenal of powerful vessels. TIE/ln space superiority starfighters are unmistakable in their sleek, menacing design, aptly earning them the nickname "Evil-Eyes" by the New Republic forces they relentlessly pursue. Boasting an official name as the Twin Ion Engine line edition space superiority starfighter, this model boasts a streamlined length of 6.69 meters, striking fear into the hearts of those who dare oppose it. The TIE/fo space superiority fighters are versatile and formidable opponents wielded by the First Order in its relentless pursuit of galactic domination. Employed in strategic deployments on Jakku, these stealthy starfighters played a crucial role in attempting to retrieve the elusive astromech droid BB-8 from the grasp of the Resistance forces in "The Force Awakens" saga. TIE/sf space superiority fighters, engineered by the First Order as specialized variants of the TIE/fo design, have undergone extensive upgrades for their most elite pilots. Notably distinguishing themselves through a more versatile seating configuration – doubling as two-seaters, allowing Special Forces teams to strategize and tackle complex missions with added precision. Measuring at 6.69 meters in length, this model further emphasizes its versatility. The three-dimensional models for the TIE/ln and TIE/fo are primed for game rendering, with polygon counts accurately calculated to match each vessel's intricacy: 3934 (TIE/ln), 3793 (TIE/fo). Both low poly designs make seamless transitions into Cycles render engine, while Eevee remains compatible for smoother, real-time animations. The materials available in the Blender scene include carefully curated textures, ranging from 2048px to 1024px, all presented in PNG format for easy use. Detailed specifications accompany each vessel: * Objects: TIE/ln & TIE/fo (7), and TIE/sf (11) * Polygons: 3934 (TIE/ln) - 3793 (TIE/fo) - 5109 (TIE/sf) * Subdivision Ready: Yes * Render Engine: Cycles (Eevee compatibility also present) Texturing, rendering: * Materials In Scene: Mixed formats and resolutions, encompassing PNG, including: * Texture Size: + 4096px + 2048px + 1024px * All included texture formats – Diffuse, Metallic, Roughness, Normal, Height (also referred to as Altitude in older Blender versions), Ambient Occlusion. ADDITIONAL NOTES • Scale matches real life with precise dimensions – Yes. • Note that the given models do not include High Dynamic Range Image, but they can easily be accessed for free at HDRIHaven.com, providing an extra layer of visual immersion and depth to any animation or simulation project. Texts included: The folder named Textures contains all TIE Imperial related textures
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