Tie Fighter - The Mandalorian- Outlander version 3D model

Tie Fighter - The Mandalorian- Outlander version 3D model

cgtrader

Tie Outlander, a Tie fighter variation used in the Mandalorian series. This is an interpretation based on different versions of the Tie fighter meant to be used inside Blender. Included: 1. Mesh: compatible with Blender 2.8x and up, made with 2.9 High Poly mesh; arms need a bit of cleanup; everything else has fully functional topology; some parts work better with subd modifier and others with bevel, mainly wings with bevel and core with subd. 2. Materials: PBR material made in Lander Shader Node System. (Procedural), works better with Blender Cycles Render due to use of Ao and geometry/pointiness node; both not compatible with Eevee as of 2.9.0, material won't break but will lose shadows. 3. Scenes: Native .blend, includes animation, poses, and materials; no orphan data; includes turntable circle for easy turntable render. Universal .blend, no animations or poses only rig on landed pose as default. 4. Poses: Flying, extended vertical wings, retracted landing gear. Landing, semi-folded wings with extended landing gear. Landed, fully extended landing gear, folded wings, and hatch opened. Recommendations: Don't blend between poses with landing gear on closeups because they will clip on core; there is a correct blend between poses in sample animation; delete keyframes on root bone to have a landing animation with no clipping parts. 5. Rig: Separate parts parented to bones with constraints. No IK used. No extra bones to control the rig. 6. Animation: Sample landing animation seen in preview video. 7. Exchange Files: Fbx, Stl, Glb, Obj NOT Included: 1. Textures There are no textures; all renders and preview images made with Blender Internal Node Material System. 2. UVW: No uv unwrapped meshes due to presence of non-manifold geometry; if needed, message for additional quote. If you need any exchange format or textures, contact me. This is NOT a game-ready model; landing gear rig can break on export because it's made with Blender Constrain System; the model is NOT 3D Print ready but with tweaking it can be.

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