Tic-Tac confetti

Tic-Tac confetti

3docean

Tic-Tac Confetti 3D Model. Two distinct objects (main body, transparent part), each boasting its own non-overlapping UV layout map, material, and PBR textures set. Production-ready 3D model, complete with PBR materials, textures, and a non-overlapping UV layout map provided in the package. Quad-only geometries ensure seamless rendering, without any tris or ngons to worry about. Customization is effortless: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV layout maps (as PNG with alpha). Each object, material, and texture has a unique name for easy identification. Created in Blender 3D 2.80 (Cycles/Eevee materials), then exported to OBJ and FBX; materials and textures crafted in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. Promo images showcase the model's versatility: rendered in Cycles (or Eevee) for Blender 3D 2.80, with 11+ images available, including wireframes, screenshots of the UV layout, and more. Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with Alpha. Two objects (meshes), two PBR materials, UV-unwrapped, and non-overlapping UV layout maps are provided, along with UV-mapped textures. UV layout maps and image textures are 2048x2048; PBR textures created with Substance Painter. Quad-only, polygonal geometry: 14176 vertices, 14112 quad faces (28224 tris). Real-world dimensions; scene scale units set to cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled objects ensure seamless integration. PBR Multi-Engine Textures Pack included, featuring textures for various rendering engines and game engines: * Cycles (or Eevee) for Blender 3D: base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal * V-Ray for 3D Studio MAX: diffuse, reflect, reflection glossiness, normal * Unity 5 Standard Metallic: albedo + transparency, metallic + smoothness, normal * Unreal Engine 4: base color + alpha, occlusion + roughness + metallic, normal * Generic PBR Spec Gloss workflow: diffuse + opacity, specular, glossiness, normal, height * Generic PBR Metal Rough workflow: base color + opacity, roughness, metallic, normal, height This setup allows for seamless editing or importation into your preferred 3D modeling software or game engine. Note: Main renderings created in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided in the package. Sketchfab 3D preview available at https://sketchfab.com/3d-models/tic-tac-mints-confetti-c839fb5731024ee696e367975213449e

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