Thrones and Bones Board Game - Kid Made

Thrones and Bones Board Game - Kid Made

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My son is absolutely crazy about the Thrones and Bones book series by Lou Anders. At the end of each book, there's a board game, and at the end of the first book, the game is a Tafl variant called Thrones and Bones. He was determined to create his own set. Order your own copy of Thrones and Bones here: http://amzn.to/2qdmI9L The artwork on the pieces was originally created by Justin Gerard, used with permission. Thrones and Bones Rules: Setup: Begin by placing the Jarl in the middle square, with two shield maidens in each of the four cardinal directions. Then place the draug in the borrow mounds, marked with skulls, with the black Draug occupying any of the mound squares (a crowned skull indicates the suggested placement). Object: Thrones and Bones is an asymmetrical game, where each side has a different objective. The Jarl side can win by capturing the Black Draug or by having the Jarl escape off the board. The Draug can win by capturing the Jarl. Capturing the Jarl or the Black Draug constitutes the end of the game and a grand win for the opposing side. Movement: All pieces move like rooks in chess; orthogonally, as far in one direction as they are unobstructed. Only the Jarl and the Black Draug can stop on the throne. All other pieces can pass through the throne square but cannot stop on it. The Jarl side cannot move into the borrow mound squares at any time. The draug can move through and stop on the borrow mounds until a mound is abandoned, at which point it becomes impassable to all but the black Draug. In other words, as long as one draug remain in any of the borrow mounds, the draug can still move through them, but the moment all Draug leave any of the mounds, that mound is closed to all but the Black Draug. Capture: If a piece is surrounded on opposite sides by an opponent's move, that piece is captured and removed from play. In other words, the piece must be surrounded on the north and south or east and west. "Hostile" squares can also be used as part of the capture. In other words, if one of the opposing sides is a square where they cannot move through according to the rules of movement, that piece is still captured. For example, if a shield maiden is against the borrow mound, and a draug moves on the opposite side of them, that constitutes a capture. The draug can only be captured in this manner if the mound has been abandoned and they can no longer move through it. In the same way, the Throne also counts as hostile. Pieces cannot capture themselves; a piece can move into a space with opponents on opposite sides without being captured. When the Jarl is on the throne, they must be surrounded on all four sides to be captured. If they are next to the throne, they must be surrounded on the three remaining sides. But when they move away from the throne, they can be captured like any other piece. For a more complete set of the rules, be sure to check out Thrones and Bones by Lou Anders: http://amzn.to/2qdmI9L Order your own copy on Amazon. How to print: Print 1 Black Draug and 14 Draug in one color, and 1 Jarl and 8 Shield Maiden in another color. The board has been optionally divided into four parts that print even on a mini printer and assemble for play. After printing the pieces can be finished with a nail polish and acetone treatment, as described in this video: https://www.youtube.com/watch?v=4iX6x2MLhH0

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