Three-Toed Sloth 3D model
cgtrader
Three-Toed Sloth (Model, Texturing, Fur, Rigging, Animation) This three-toed sloth model offers high-quality rendering with multiple 4K maps, rigging, animation, and fur. To achieve a more realistic effect, body and fur maps are created separately. This model is built in real-world scale using Blender and rendered by Cycles renderer. Introduction The project includes seven objects: the body, two eyes, four paws (two objects), upper teeth, lower teeth, and a branch. Three-Toed Sloth Meshes Body vertices: 28,774; polygons: 28,720 Eyes vertices: 3,049; polygons: 2,976 Paws vertices: 1,812; polygons: 1,728 Upper teeth vertices: 4,786; polygons: 4,608 Lower teeth vertices: 4,680; polygons: 4,528 Total: Vertices: 43,101 Polygons: 42,560 Project Format The project includes a Blender file and an obj file without rigging and animation. Map sizes are: ThreeToedSloth_Hair_BaseColor.1001.png (4096*4096) ThreeToedSloth_Hair_BaseColor.1002.png (4096*4096) ThreeToedSloth_Skin_BaseColor.1001.png (4096*4096) ThreeToedSloth_Skin_BaseColor.1002.png (4096*4096) ThreeToedSloth_Skin_Normal.1001.png (4096*4096) ThreeToedSloth_Skin_Normal.1002.png (4096*4096) ThreeToedSloth_Skin_Roughness.1001.png (4096*4096) ThreeToedSloth_Skin_Roughness.1002.png (4096*4096) ThreeToedSloth_Skin_Specular.1001.png (4096*4096) ThreeToedSloth_Skin_Specular.1002.png (4096*4096) ThreeToedSloth_Eyes_BaseColor.png (1024*1024) ThreeToedSloth_Eyes_Mask.png (1024*1024) ThreeToedSloth_Eyes_Normal.png (1024*1024) ThreeToedSloth_Eyes_SSS.png (1024*1024) ThreeToedSloth_Hair_ShapeKey_v5.0.png (4096*4096) Rigging Facial rigging includes controllers for each toe, leg IK/FK can be switched by the custom attributes of the foot controllers, which is non-seamless. Limited stretch control of legs can be switched by the custom attributes of the foot controllers. Animation The model features walking at 30 fps (1-131 frames - loopable), watching at 30 fps (1-181 frames - not loopable), and eating at 30 fps (1-171 frames - not loopable). Scale The model is made in real-world scale with a scale of 1 meter per unit. To run quickly, the fur is toggled to Render, but not Display. You can hit the Display if needed. Hair Optimization To make the effect more realistic and beautiful, you may need to pay for the Hair_ShapeKey_v5.0 add-on produced by VFX Grace priced at 35$. The intersection is fixed so users can apply the loopable animation directly. If you want this add-on, please send a screenshot of the project to info@vfxgrace.com. When we receive your email, we will offer you the add-on for free. More information about this add-on: https://www.youtube.com/watch?v=Tt3kxW4Pw7w Hair Introduction To make the effect more realistic and beautiful, the rendering time is pretty long because of the large number of hair. If you want to make the close-up effect more real and beautiful, it's necessary to pay the price. If it is used in a distant view, the fur can be optimized.
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