Three-tined pitchfork 3D model
cgtrader
Three-tined pitchfork 3D Model, Production-Ready and Ready to Use. This model comes with PBR Materials, Textures, and Non Overlapping UV Layout Map. The Geometry Is Made Up of Quads Only, No Triangles or N-Gons Are Used. This Model Is Easy to Customize: UV Unwrapped Geometries Allow You to Create New Textures or Modify the Existing Ones Using the Provided UV Layout Maps (PNG with Alpha). Each Object, Material, and Texture in the Package Has a Unique and Meaningful Name. Made in Blender 3D 2.80 (Cycles / Eevee Materials) Then Exported to OBJ and FBX; Materials and Textures Made in Substance Painter for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The First Image Was Rendered in Cycles (or Eevee) for Blender 3D 2.8x; You Can Find 11+ Promo Images in This Description: nr. 1-2-3-4-5-6 Rendered in Cycles (Blender 3D 2.80) nr. 7-8 Are Wireframe Images; nr. 9-10 Are Screenshots from the Blender 3D Scene, Showing the UV Layout; Other Images: UV Layouts (at Least One). Formats Included: FBX, OBJ; Scenes: BLEND (2.80 with Cycles / Eevee Materials); Other: PNG with Alpha. 1 Object (Mesh), 1 PBR Material, UV Unwrapped (Non Overlapping UV Layout Map Provided in the Package); UV-Mapped Textures. UV Layout Maps and Image Textures Resolutions: 2048x2048; PBR Textures Made with Substance Painter. Polygonal, QUADS ONLY (No Triangles or N-Gons); 19052 Vertices, 38104 Tris. Real World Dimensions; Scene Scale Units: Centimeters in Blender 3D (Metric with 0.01 Scale). Uniform Scale Object (Scale Applied in Blender 3D). PBR Multi-Engine Textures Pack Included: You'll Find the PBR Textures Set for a Bunch of Rendering Engines or Game Engines! Cycles (or Eevee) for Blender 3D (Base Color, Occlusion + Roughness + Metallic + Alpha); Vray for 3D Studio MAX (Diffuse, Reflect, Reflection Glossiness, Normal); Unity 5 Standard Metallic (Albedo + Transparency, Metallic + Smoothness, Normal); Unreal Engine 4 (Base Color + Alpha, Occlusion + Roughness + Metallic, Normal); Generic PBR Spec Gloss Workflow (Diffuse + Opacity, Specular, Glossiness, Normal, Height); Generic PBR Metal Rough Workflow (Base Color + Opacity, Roughness, Metallic, Normal, Height). You Can Edit the Textures or Just Import the FBX/OBJ File Along with the Textures Set You Want in Your 3D Modeling Software or Game Engine and Link Them Together to Get a Game / Production Ready Asset! IMPORTANT - Main Renderings Made in Blender 3D 2.80 + Cycles (or Eevee) Using an HDR Environment Texture Image Which Is Not Provided in the Package!
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