
THOUSAND AND ONE NIGHT lamp houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 before being converted to every other 3D format possible. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered using Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 Bring a vibrant ethnic flair to your interior with the lamp Arabian Nights. Cylindrical, this table lamp features copper metal combined with pretty colorful acrylic tassels. Ideal for adding warmth and color to your living room or bedroom. An oriental style lamp ready to make you spend magical evenings in dreamland! Size (cm): H 48 x L 19 http://www.maisonsdumonde.com/FR/fr/produits/fiche/lampe-mille-et-une-nuits-122062.htm7 ref 122062 price ⬠59 Polygons: 1178 Textures can be located in the .skp file How to extract textures from the .skp file? If you have any of the following software, it's a breeze. Follow these easy guidelines provided: Sketchup (Free) Just export the image as your chosen 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.
With this file you will be able to print THOUSAND AND ONE NIGHT lamp houses the world 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on THOUSAND AND ONE NIGHT lamp houses the world 3D model.